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The Last of Us, Tomb Raider, Sleeping Dogs, Metro – all have come out recently, all have had re-releases in fairly quick succession. It’s a troubling trend lately that games have been getting the HD re-release treatment so quickly after initial launch. The Binding of Isaac is one of the most highly replayable games around, with many players logging in hundreds, if not thousands, of hours. On top of that, items you find and unlock, enemies you encounter, and floor layouts all change with each descent – effectively making every run unique. As you play, succeed, and succumb, you’ll unlock items and characters for each subsequent playthrough. Suffice it to say you’ll have some options. And of course, you’ll have to fight… well, I won’t spoil that. You’ll have to find secret rooms (and secreter rooms!). To win, you have to juggle health, bombs, keys, and money. You start fighting the denizens of your basement with your tears – yes, this game is a strange one – but as you progress you’ll find unlockables, in places such as stores, treasure rooms and arcades, that change your tear effects, sometimes drastically (and sometimes your appearance).
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Isaac spends much of his free time in the fetal position. You fight all manner of monstrosities down below, ranging from hideous pin worms, cleft-lipped disembodied heads, physical manifestations of the Seven Deadly Sins, and the Horsemen of the Apocalypse.
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Isaac, in an understandable act of defiant self-interest, descends into the basement to escape. His mother, convinced she is being spoken to by God, must offer Isaac up to prove her love and devotion to Him. You play as Isaac, a young boy living with his mother. The Binding of Isaac, released back in 2011, is a rogue-like indie darling that wears its Zelda influences on its sleeve.